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Confirmed Rulings You Need To Know

Thumbs up down YuGiDojo Video of the WeekHey everyone! This weeks video of the week is a really good one. It will explain key plays you can do and look out for when you are playing or playing against Inzektors. It will also tell you rules on key cards like Effect Veiler, Gemini Spark, Forbidden Lance and some other cards. Did you now you can activate Effect Veiler on Number 17: Leviathan Dragon and it will still keep its attack boost?

If you are playing in any tournament, this video will show you different plays you can do to take full advantage of your cards. If you are not playing any of these cards in your deck, this will help you be aware of plays your opponent may be trying to do.

So go check out the video and make sure you know the current rulings on these cards

Rulings to know for YCS Philadelphia
From: Sinisterplantboy

My Bonus Tip
Remember if you are playing with Super Polymerization, you can use a set monster on your side of the field. If you have a elemental hero monster in hand and are affraid of it’s normal summon getting negated by cards like, Solemn Warning or Evolzar Laggia, you can set it face down on your side of the field and use it as material to activate Super Polymerization.

I know looking at this has made me look at things a bit different and will help me from here on out. Did this video help you?

What do you think of today’s video? Leave your thought below

SEE PAST TOP VIDEO OF THE WEEK:

Aaron Noel Dino Rabbit Deck List Review 2012 YCS Chicago Winner

Rescue Rabbit YuGiOh Card Game Photon ShockwaveWow! The king deck of the meta has won it again. What is even more surprising is that it did it with no priority. So I guess we can all hale to the king!!!

Congrats to the recent YCS winner, Aaron Noel, for his dominating a field of over 1,100 people and taking the prized first place with his main and side deck tech choices. I was surprised he played this deck with getting short notice, 3 day before the event, about priortity no longer in the TCG. But that just shows you how skilled of a player he is along side an amazing deck.

Instead of me explaining things about his deck, I will let him explain everything himself. This is from an article I read on TCGPlayer.com.

Hello everyone, my name is Aaron Noel, and I’m grateful to be sharing with you my experience at the latest YCS tournament in Chicago last weekend. The last event that I attended was YCS Toronto, where I placed a disappointing 33rd after the Swiss rounds. Determined to top my next event, I had taken an older approach to getting ready for YCS Chicago.

When preparing for the YCS, I had already decided what deck I wanted to play which was Rescue Rabbit. But prior to testing a Rescue Rabbit deck, I had played with other popular decks that I thought would be played at the YCS. These decks included Heroes, Inzektors, Dark World, and most recently Chaos Dragon. I believe that the best way to prepare for an event isn’t only learning the ins and outs of your strategy, but also the ins and outs of the other decks. By learning how the other strategies of the format work, you are able to predict their plays and figure out what hurts them the most.

After weeks of play-testing other decks, I finally came up with a Rescue Rabbit build that I thought would give me the greatest edge game one, taking into consideration that I would mostly play against Rescue Rabbit and a mixture of the other decks I had tested. Main decking cards such as Bottomless Trap Hole and Spirit Reaper worked well for me.

The week before the YCS, I tested the build in a local tournament and it was successful. With this in mind, I thought that my deck was finalized, until I found out about the new Fast Effect ruleset! Since there was such a short period of time in between the news and the event, there was not much time to test a new deck. I decided to stick with Rescue Rabbit and stayed up the night before the event, talking with my teammates about what cards would be best suited for the main and for the side.

The Tournament
Before the tournament, one of my teammates was testing the build against Inzektors. He realized that a particular tech card they were using was causing a huge problem for our Rescue Rabbit build. With this in mind, we made a quick change to the build, swapping out Dimensional Prison for Raigeki Break before the tournament started.

Round 1 – Ninja Mist Valley
This match went to game three because it was an unexpected deck. However, in the end I used my Evolzar Dolkka to negate down his Mist Valley Apex Avian. Once it was off the field, I was able to apply pressure with Thunder King Rai-Oh and Royal Decree for the win

Round 2 – Hero Kid
I was able to dictate the match with Evolzar Dolkka alongside Tour Guide From the Underworld.

Round 3 – Wind-ups
He was unable to open up with the traditional Wind-Up combo in both games 1 and 2, because of this I was able to capitalize with Evolzar Dolkka and protective traps.

Round 4 – Chaos Dragons
Game 1- I started with Rescue Rabbit but he used Effect Veiler to negate the effect. He unfortunately could not destroy the Rescue Rabbit on his turn, and lost two turns later with the bad hand.

Game 2 – I made an Evolzar Laggia in an attempt to protect my Macro Cosmos, but my opponent drew a Ryko Lightsworn Hunter to destroy it and played Return from the Different Dimension to wipe out my remaining life points.

Game 3 – I opened with Rescue Rabbit, Tour Guide From the Underworld, Macro Cosmos and was able to protect my field for the win.

Round 5 – Dino-Rabbits (Patrick Hoban)
This round went to a game 3 as well: my opponent had a face-down monster which I was reading as a Snowman Eater, so I used my Leviair the Sea Dragon to make an Evolzar Laggia to protect my field for the turn. Next turn I would make an Evolzar Dolkka to be able to get rid of the Snowman Eater. He was able to predict my play, and chose to activate Heavy Storm to bait out my Evolzar Laggia negation. I didn’t take the bait and I left him with one card in hand. He proceeded to lose over the following two turns.

Round 6 – Inzektors – Lost
This round went to game 3, in which I had control of the game during the late stages. He was low on life points and I had a monster on the field. I acknowledged that only one Torrential Tribute was used, so I chose to summon a monster into his freshly drawn back row, playing the odds and hoping that it was not the second Torrential Tribute…but it was. He was able to draw a monster for game the following turn.

Round 7 – Chaos Dragons – Draw
Game 1 – He was able to draw a fairly good hand, being able to drop multiple big monsters such as Lightpulsar Dragon from his hand and swarm the field before I could gain any real set up.

Game 2 – This game was dragged on for a long time, I was able to flip a Macro Cosmos early in the game and protect it so that he would not be able to do anything. At the same time, I could not inflict any damage to him fearing that he might have Gorz the Emissary of Darkness. Once I had a way of dealing with the potential Gorz the Emissary of Darkness, I began to attack and won with beat down. Time was then called while we were side decking for game 3.

Round 8 – Inzektors/Stun
I knew right away what deck I was playing against because I had sat beside him earlier in the tournament and was able to set up my field to be able to deal with his deck. I won both games with traditional protection due to the inconsistency of his hands.

Round 9 – Dino-Rabbits
Game 1 – I was able to fight through his first turn Evolzar Laggia using my Smashing Ground, but was unable to handle his Tour Guide From the Underworld a few turns later.

Game 2 – I opened up the game with a poor hand of triple normal monsters and a Rescue Rabbit. From my experience with playing mirror matches, I knew making a Evolzar Laggia first turn and being able to protect it would be crucial. On the following turns, I would set my normal monsters and bluff them as Snowman Eaters. My opponent took the bluff and in the next two turns I was able to recover the hand with a field of both Evolzar Laggia and Evolzar Dolkka and win from there.

Game 3 – I had opened poorly again with all spells and traps, and the game was quickly going into time. I finally drew a Rescue Rabbit and summoned it into his back row, once it resolved I figured that most Rabbit decks were not playing Mirror Force. I decided to attack with both monsters first before making Evolzar Laggia, to inflict more damage, and he was not able to recover the difference in life points.

My record by the end of the day was x-1-1. My teammates and I didn’t play-test anymore thinking that we would rather get a good night’s sleep to be alert for the next day.

Round 10 – Chaos Dragons
This round went to time in game 3. I used a Fiendish Chain on my Acid Golem to negate his effect of not allowing me to special summon any monsters. I summoned Rabbit, turned it into Evolzar Dolkka and attacked to put myself ahead by 700 life points. Although I did not have any protective spells or traps I felt safe because the Dragon deck does not play any main decked monsters that have more than 3000 attack. I figured he would not be able to attack over the defense of Acid Golem. Although I left my Evolzar Dolkka in attack mode, the most damage he could do would be 700 with a Black Luster Soldier Envoy of the Beginning.

Round 11 – Inzektors
During this match I was able to control things with Effect Veiler and my Xyz monsters.

Top 32 – Dino-Rabbits (Joseph Giorlando)
Playing against Joseph was one of the more difficult mirrors I played in the tournament. He understood the deck as well as I did, and was able to use his cards at the right moment. In game 3 he destroyed my Evolzar Dolkka with Dark Hole, fought through my next Evolzar Laggia, and also used Solemn Warning to stop my Gorz the Emissary of Darkness. The following turn with my hand of Heavy Storm, Dark Hole, and Smashing Ground I needed a monster to keep me in the game. I drew into Monster Reborn, allowing me to clear off his field and Reborn for game.

Top 16 – Chaos Dragons
I lost game one of this match mainly because he had been able to drop a Gorz the Emissary of Darkness in defense position, and I was unable to get rid of it allowing him to build up to a big turn. I then controlled the next two games with Macro Cosmos and Evolzar Dolkka.

Top 8 – Inzektors
Game 1 – I had opened with possibly the worst hand I had drawn of the tournament, allowing him to easily Inzektor combo me on turn two and attack for game.

Game 2 – I opened with Rescue Rabbit, and controlled the game from there using Macro Cosmos and other side deck cards.

Game 3 – It was his turn to draw a bad hand opening up with no monsters. I was able to take advantage of it as I drew the nuts in this game with Heavy Storm, Solemn Judgment, Effect Veiler, Macro Cosmos, Rabbit and Tour Guide From the Underworld. Once I had gained advantage with a +1 off of the Heavy Storm, he was unable to deal with my back rows or Tour Guide From the Underworld.

Top 4 – Chaos Dragons (Simon Yip)
Game 1 – After I had destroyed his Card Trooper the following turn, he left his board open which led me to read that he had Gorz the Emissary of Darkness, giving me cause to make Evolzar Dolkka before I attacked every time.

Game 2 – Once again, this was controlled by an early game Macro Cosmos and then a flurry of monsters leading to game with the use of Leviair the Sea Dragon and his own banished monsters.

Finals – Dino-Rabbits (Daniel Nunnally)
Game 1 – I believe this was the only time during the day that I misplayed my hand, by searching out Rabbit instead of Effect Veiler through a Sangan effect. I realized that I had no way of stopping a Tour Guide From the Underworld or Rescue Rabbit if he was able to get rid of my Evolzar Dolkka. Sure enough, he was able to get rid of my Evolzar Dolkka and I went for my side deck.

Game 2 – During this game I was able to bait him into summoning into my Torrential Tribute with my Sangan on the field. The turn after, I realized that he had no Gorz the Emissary of Darkness once I used my Mystical Space Typhoon on his set Forbidden Lance, allowing me to make Evolzar Laggia and negate his summon (if he had one) and go for game the next turn.

Game 3 – I was surprised when I saw that he had not sided out Jurrac Guaiba, and crashed it into my Kabazauls. After I had used Pot of Avarice, I was able to break through two Evolzar Laggias using a Snowman Eater on the first, and then baiting out his negation on the second allowing me to chain Dimensional Prison and remove the Evolzar Laggia. On the next turn I drew my Tour Guide From the Underworld, allowing me to clear his field of Number 17: Leviathan Dragon and Leviair the Sea Dragon using my own Leviair the Sea Dragon, Sangan, and both normal monsters to make Maestroke the Symphony Djinn. I used Maestroke the Symphony Djinn’s effect, and turned his Leviathan face down; ran it over with Sangan; bumped my Maestroke into his Leviair the Sea Dragon; removed a material to keep it alive, and then attacked for 1800 direct. Daniel drew and looked at his next card and then offered the handshake.

Side-Decking
In my opinion, I won most of my games through the use of my side deck. I believe that Rabbit Decks are versatile and you are able to maximize the different types of cards you can rotate in and out of the deck without them hurting the synergy of your overall strategy. Here’s what I sided for some of my biggest matchups.

Dino-Rabbits
OUT: 3 Jurrac Guaiba, 1 Forbidden Lance, and 1 Mystical Space Typhoon
IN: 2 Snowman Eater, 1 Smashing Ground, 1 Dimensional Prison, and 1 Raigeki Break

Inzektors
OUT: Gorz the Emissary of Darkness, 1 Mystical Space Typhoon, 1 Forbidden Lance, Mind Control, Mirror Force, And Bottomless Trap Hole
IN: 1 D.D. Crow, 3 Macro Cosmos, 1 Shadow Imprisoning Mirror, and 1 Raigeki Break
Chaos Dragons
OUT: 3 Jurrac Guaiba, 1 Effect Veiler, Gorz the Emissary of Darkness, 1 Forbidden Lance, 1 Mystical Space Typhoon, And Heavy Storm
IN: 2 Thunder King Rai-Oh, Smashing Ground, 3 Macro Cosmos, Dimensional Prison, and Raigeki Break

Post Chicago Decklist
After going through this event, there are a few minor changes I would have made to the deck. One card which I thought could have single handedly won me multiple games would have been Starlight Road, the card allows you to play your hand with out the fear of being punished by your opponents’ power cards. Another change I would have made would have been to swap out the side decked Kycoo The Ghost Destroyer for a Spirit Reaper.
arcticle from: First Place with Dino Rabbit at YCS Chicago

Check out his entire deck list and side below
Aaron Noel YCS 2012 Chicago Champion

Monsters: 20
3 – Tour Guide From the Underworld
3 – Effect Veiler
3 – Jurrac Guaiba
3 – Kabazauls
3 – Rescue Rabbit
3 – Sabersaurus
1 – Gorz the Emissary of Darkness
1 – Sangan

Spells: 12
3 – Mystical Space Typhoon
2 – Forbidden Lance
1 – Book of Moon
1 – Dark Hole
1 – Heavy Storm
1 – Mind Control
1 – Monster Reborn
1 – Pot of Avarice
1 – Smashing Ground

Traps: 9
2 – Solemn Warning
2 – Fiendish Chain
1 – Bottomless Trap Hole
1 – Mirror Force
1 – Raigeki Break
1 – Solemn Judgment
1 – Torrential Tribute

Extra Deck: ???
Evolzar Dolkka
Evolzar Laggia
Maestroke the Symphony Djinn
Leviair the Sea Dragon
Acid Golem
Wind-Up Zenmaines

Side Deck: 15
3 – Macro Cosmos
2 – Royal Decree
2 – Snowman Eater
2 – Thunder King Rai-Oh
1 – D.D. Crow
1 – Dimensional Prison
1 – Kycoo The Ghost Destroyer
1 – Raigeki Break
1 – Shadow Imprisoning Mirror
1 – Smashing Ground

What do you guys think of his deck? Leave your comments below.

Top 5 YuGiOh Cards From Galactic Overlord

Galactic Overlord is the latest set, and as with every set there are cards that make a big impact to the game. I know there are specific cards that are amazing for specific decks, like for Evol decks. That’s not what this list is about. This list is to show cards that can be used by everyone not type or deck specific. So here are what I feel are the Top 5 Big Impact cards from Galactic Overlord.

NUMBER 5: Hieratic Sun Dragon Overlord Of Heliopolis

Now try saying that 5 times with out getting messed up.

Type: XYZ Monster Property: Light Dragon/Xyz/Effect Rank: 8

2 level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and / or your side of the field, then destroy an equal number of cards on the field.

With 3000 ATK it’s a huge monster that will be hard to handle, but it also has a nice destruction effect. If you have monsters in your hand, a Gorz the Emissary of Darkness token, or used Flip Effect monsters, you can use Hieratic Sun Dragon Overlord Of Heliopolis to turn them into kill cards! Also be on the look out for this from the new Hieratic decks that will be played. Lots of “Hieratic” monsters have effects that trigger when they’re Tributed, too, so Tributing them for Heliopolis’ ability will set off even more combos.

Gaia Dragon the Thunder Charger YuGiOh Card GameNUMBER 4: Gaia Dragon The Thunder Charger

Type: XYZ Monster Property: Wind Dragon/XYZ/Effect Rank: 7

2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

Gaia Dragon The Thunder Charger has 2600 ATK, and deals piercing battle damage when it attacks a defense position monster, so it can really put in some pain to your opponent. What makes this so good is that you can summon it by using a used up rank 5 or rank 6 Xyz monster. So you get an upgrade boss monster for the price of an already used Tiras, Keeper of Genesis or Adreus, Keeper of Armageddon. So you may want to make room in your extra deck if you are playing with rank 5 or 6 monsters.

Night Beam YuGiOh Card GameNUMBER 3: Night Beam

Type: Spell Property: Normal

Target 1 Set Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card’s activation.

Any time a face-down Spell or Trap Card is targeted for destruction, there’s a chance that the targeted card will be Chained and its effect will activate before it gets destroyed. Night Beam not only destroys the card that it targets, but it also prevents that card from being Chained directly to Night Beam.

If you target Compulsory Evacuation Device with Night Beam, your opponent won’t be able to Chain his Compulsory Evacuation Device. It’ll be destroyed by Night Beam and your turn will continue. Be on the look out for this to be played more, now that priority is bye bye and more trap and spells are being played.

Cardcar D YuGiOh Card GameNUMBER 2: Cardcar D

Type: Monster Property: Earth Machine/Effect Level: 2

Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned during this turn: You can Tribute it; draw 2 cards, and enter your End Phase. You cannot Special Summon monsters during this turn.

Wow! You draw 2 cards, in exchange for practically your entire turn. It’s like Pot of Greed but with a great cost to play. Cardcar D works great with Pot Of Duality, allowing you to get the cards you need, then get 2 more cards to use on your next turn. It would work great in Decks with high trap counts, allowing you to get to a Mirror Force or Dimensional Prison to protect you up until your next turn.

Cardcar D is a good, splashable, easy to use card, and I personally think it’ll definitely see a lot of play.

Photon Strike Bounzer YuGiOh Card GameNUMBER 1: Photon Strike Bounzer

Type: XYZ Monster Property: Light Warrior/Xyz/Effect Rank: 6

2 Level 6 monsters
Once per turn, during either player’s turn, when a monster effect is activated on your opponent’s side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.

This warrior has the ability to negate your opponents monster effects once per turn, even during thier turn, by just detaching just one Xyz Material. Since you need 2 level 6 monsters to Xyz, you can make two negations. This is a more controlled Evolzar Dolkka.

Just like Evolzar Dolkka, you can chain Photon Strike Bounzer’s effect when a monster effect is activated on your opponent’s side of the field. Photon Strike Bounzer will negate that effect and, if it succeeds, deal 1000 damage to your opponent. Now that 1000 damage can just win you the game. So keep a look out for this card and I’m sure you will find space for this card in your extra is you can Xyz rank 6.

These are cards I’m sure we are all going to see more often. I’m still trying to get me hands on a Photon Strike Bounzer.

What do you think of this list and what other cards would you have add? Leave your comments below.

Billy Brake Inzektor Deck List Review 2012 YCS Chicago Third Place

YuGiOh Card Game Inzektor HornetAs we all know PRIORITY, the ability to activate ignition effects without the opponent responding to the summon, is now gone. With that information in hand many anticipated the Inzektor deck to rise from the top 3 decks and take the number 1 spot. Unfortionatley that did not happen in YCS Chicago.

Congrats to 2 time YCS winner, Billy Brake, for his dominating a field of over 1,100 people and taking 3rd place with his main and side deck tech choices. He was able to take the deck to a higher level than anyone has been able to before. What is even more amazing is that he picked up the deck only a couple of days before the event due to his customary deck, Wind-UpToys, got hit hard with the new priority ruling. This just shows you what great skillful player he is.

With priority now gone he ran the max number Effect Veilers. Doing this now allowed him to have a better chance of beating the dino rabbit deck and the mirror match. This also allowed him to play on of the best top deck cards in the game, Black Luster Soldier Envoy of the Beginning.

He also played the standard monsters of the inzektor engine, Inzektor Hornet, Inzektor Dragonfly, Inzektor Centipede and Inzektor Giga-Mantis. But what was surprising to see was him using Inzektor Hopper instead of Card Trooper. I agree with this move since Card Trooper is a 1700 attack monster that can be used as another target for an in grave Inzektor Hornet. It is also has the effect of letting you attach it to any other inzektor for a direct attack. Now that’s a great effect when you absolutly need to get that last bit of damage in.

Don’t get me wrong, Card Trooper is a great card. I like the fact it can boost it attack to 1900 and allow you put cards into the grave. You could possible put an Inzektor Hornet or Inzektor Dragonfly in the grave that can be brought back to the field with Call of the Haunted. But not being able to attach an Inzektor Hornet to it or not being able get that last bit of attack in makes this a lower card than Inzektor Hopper. Good call on your part Billy.

One of the stand out cards in his deck was Safe Zone. This card is amazing in the mirror match up. Not only can it save your monster, it can kill off your opponents monster too. If you have Safe Zone set and they activate anything to destroy it, you can chain it and target one of your opponents monsters. Then Safe Zone is destroyed and activates it effect of destroying the monster it was attached to. Now that is super duper surprise.

Safe Zone YuGiOh Card Game

Now his side deck and extra deck also had tech cards in it. His secret tech card he had against Hero Beat Dino Rabbits and any high attacking monsters was none other than Messenger of Peace. The effect of this card is as follows:

Neither player can declare attacks with face-up monsters that have 1500 or more ATK. During each of your Standby Phases, pay 100 Life Points or destroy this card.

So buy paying a minor 100 life points all your monsters can’t touch me. Then when I’m ready to attack you, I can blow it up with my Inzektor Hornet and hit you over the head with my big monsters. Now most Hero and Dino Rabbit decks don’t have that many resources to take out this annoying spell. Nice tech choice on your part Billy!

Go check out his entire deck with side and extra too.
Billy Brake YuGiOh Card Game YCS 2012 Chicago

Monsters: 20
3 – Inzektor Dragonfly
3 – Inzektor Hornet
3 – Inzektor Centipede
3 – Effect Veiler
3 – Tour Guide From the Underworld
2 – Inzektor Hopper
1 – Inzektor Giga-Mantis
1 – Sangan
1 – Black Luster Soldier Envoy of the Beginning

Spells: 10
3 – Mystical Space Typhoon
2 – Inzektor Sword – Zektkaliber
1 – Book of Moon
1 – Monster Reborn
1 – Dark Hole
1 – Foolish Burial
1 – Heavy Storm

Traps: 10
3 – Safe Zone
2 – Solemn Warning
2 – Call of the Haunted
2 – Torrential Tribute
1 – Solemn Judgment

Exrta Deck: 15
2 – Leviair the Sea Dragon
2 – Number 17: Leviathan Dragon
2 – Wind-Up Zenmaines
1 – Muzurhythm the String Djinn
1 – Temtempo the Percussion Djinn
1 – Melomelody the Brass Djinn
1 – Number 20: Giga Brilliant
1 – Acid Golem
1 – Number 39: Utopia
1 – Grenosaurus
1 – Armory Arm
1 – Black Rose Dragon

Side Deck: 15
3 – Messenger of Peace
3 – D.D. Crow
3 – Dimensional Fissure
2 – Trap Stun
2 – Spirit Reaper
1 – Maxx C
1 – Smashing Ground

What would you change in Billy’s deck? Leave your comments below.

Cards That Got Better With No Priority

Yu-Gi-Oh Card Effect Veiler Duelist RevolutionSo priority is no longer in the TCG. We all have said bye-bye to priority. Know we have to move on and use this to our advantage.

I recently read and article by Patrick Hoban on ARG articles and he discusses some cards that have gotten better with no priority. I have added some additional cards I feel he missed with an explination on why it got better. Here is part of Patrick’s article:

Cards That Got Better
There are a list of cards that got better because of this rule change. They are now more effective against the top tier decks than they were before the rule change.

Effect Veiler – This should have been the first card to pop into your mind when you heard about the rule change. This card clearly got better than it ever has been before. Previously, Effect Veiler did almost nothing to the popular Rescue Rabbit deck. Now, as I mentioned above, you can Effect Veiler their Rescue Rabbit before they have a chance to use its effect. Then the next turn you can simply attack over it. Keep in mind, you will have to activate Effect Veiler when they summon their Rescue Rabbit. You cannot wait for them to activate Rescue Rabbit’s effect as it is a cost to remove and you won’t have a target for Effect Veiler. This is why you could not Effect Veiler Rescue Rabbit in the past. I would expect the card to be played in 3s this weekend.

Book of Moon – Similarly to how you can Effect Veiler a Rescue Rabbit now, you can also play Book of Moon to turn it face down before it has a chance to activate its effect.

Bottomless Trap Hole – This card certainly got better as well. Your opponent can no longer take priority to activate a monster’s effect before you have the chance to Bottomless Trap Hole it. This is especially relevant now that Dragons are gaining momentum. If they summon Red-Eyes Darkness Metal Dragon or Chaos Sorcerer you can simply Bottomless Trap Hole it before they can use the effect. You can also Bottomless Trap Hole a Wind-Up Carrier Zenmaity before they can use its effect to special summon a Wind-Up from the deck.

Chain Disappearance – Chain Disappearance was already a solid card against Inzektors as it hit their Tour Guide, Hornet, Card Trooper, and Dragonfly. Now the card is solid against Rescue Rabbit decks as well since you can remove both the heart and soul of the deck, Rescue Rabbit and the Tour Guide.

Hero Blast /Gemini Spark – The loss of priority also gave a huge boost to Heroes. You can now interrupt power plays that were previously safe guarded by priority with your Hero Blast or Gemini Spark.

Forbidden Lance Yu-Gi-Oh Card GameForbidden Lance – This will surely act as an answer to the increase in trap cards that are now good due to the rule change. Imagine someone trying to Chain Disappearance your Rescue Rabbit and you saving it with Forbidden Lance and continuing your turn as planned.

Forbidden Chalice – As if this card wasn’t already good enough, it got better! The card works similar to Effect Veiler and if you activate it on a Rescue Rabbit, they can pay the cost, but won’t be able to special summon two normal from the deck.

Rageki Break/Phoenix Wing-Wind Blast – These cards got better for the same disruptive reason as listed in many of the cards above.

Skill Drain and Fiendish Chain

Both of these are continuous trap cards and can only affect monsters while they are face up on the field. If I summon Rescue Rabbit, even though I don’t have priority, and you flip Skill Drain, I can still pay the cost and remove it. Since Skill Drain only affects things on the field and Rescue Rabbit is no longer on the field, I can special summon two normal from my deck. The same goes for Fiendish Chain.

***These are the cards I added:

Torrential Tribute – This card can deal with any monster that is summoned. So your opponent summons a monster and you flip over this card. They can’t do anything with their monsters except removing them from the playing field.

Compulsory Evacuation Device – This card becomes amazing since it can basically take away the players normal summon away from them. They normal summon a monster and since they can’t use it ignition effects, it goes right back into their hand. So you just took their 1 turn normal summon away from them. With eveyone XYZing monsters, it also gets rid of them too. Be on the look out for this card.

Mystical Space Typhoon – Now that people are going to play a lot of the above traps/spells, this card will be needed for protection. This card probably is already being played at 3, if not it will be from here on out.

How Will This Change Affect the Decks?

Rescue Rabbit: I think people are writing this deck off a little bit more than they need to. Resolving Effect Veiler doesn’t mean that the Rescue Rabbit is off the field. Playing Effect Veiler is a -1. If they set some form of removal and used it as a 1 for 1 to keep the Rabbit alive, they can make a Laggia the following turn which is a +1. Now they have a Laggia in a simplified game state. I think that Rabbit decks can adapt to this rule change by playing more 1 for 1 removal like Bottomless Trap Hole and Dimensional Prison.

Inzektors: This deck was not directly hurt by the rule change whatsoever; however, indirectly it was hurt a lot. Before this, decks were playing anywhere from 0-2 Effect Veilers. Now with the rule change, Effect Veiler becomes the nuts and it seems silly to not run 3 in most decks. This will be a blow to Inzektors.

Wind-Ups: Maxx “C” has seen less and less play for a while and will almost certainly continue to see even less with the increase in power of Effect Veiler. Does this mean it is time for Wind-Ups to shine? Probably not. They still have to deal with the three Effect Veiler and now I can activate a Bottomless Trap Hole on your Zenmaity before you can even use the effect.

Heroes: If any deck got better because of the change, it was Heroes. They lost absolutely nothing from it, but gained a more powerful Hero Blast and Gemini Spark. This deck will see tons of play this weekend.

Dragons: This deck had the most monsters that could take advantage of priority; Chaos Sorcerer, BLS, REDMD, Card Trooper, Lumina, etc. It will be interesting to see how this deck fairs this weekend, especially if Inzektors see as much play as I think they will.
original article: Priority

These cards are going to be played a lot more now. What cards do you think got better with no priority? Leave you comment below.

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