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Dragunitiy Deck Profile Post March 2011 Ban List

Dragunity Phalanx Yu-Gi-Oh 5D Card GameWith Dragunities still so new in Championship-level Dueling, a lot of great Duelists were approaching the deck from different perspectives at the recent YCS. You may have read the focused, control-heavy build played to a Top 16 finish by Frazier Smith. Now, let’s look at a teched out version that was used that does some cool stuff and has some great moves that Smith’s Deck can’t quite replicate.

This deck has easy access to Stardust Dragon, and what is believe to be the sleeper card of the format – Thought Ruler Archfiend – which gets the deck off to a big start. To make sure it gets that big first turn play, it goes a little further by running Dragunity Arma Mystletainn and skipping Pot of Duality (which would interfere with his Special Summons). Mystletainn stands in for Dragunity Dux in an opening hand that includes Dragunity Phalanx: You can Normal Summon Phalanx; send it to the Graveyard to Special Summon Mystletainn; then equip that Phalanx and Special Summon it to make a Level 8 Synchro Summon. It lets you make that Level 8 play in certain situations where Dux alone wouldn’t get the job done.

Mystletainn is useful beyond the early game, too. When you summon Dragunity Legionnaire and use its effect to grab and throw a smaller Dragunity, you can send that Legionnaire to the Graveyard for Mystletainn’s Special Summon. Then Mystletainn can grab Phalanx and make a Level 8 Synchro. That’s cool for a few reasons: first, it puts that Legionnaire to work – a monster that would often just be run over in battle on the following turn if it wasn’t backed by Icarus Attack. It’s alot tougher for Decks like Gladiator Beasts to take advantage of a 2100 ATK monster than it is a smaller monster like Legionnaire (which can be an easy mark for any monster that gets an effect when it wins a battle, like Flamvell Firedog or Blackwing – Shura the Blue Flame).

Here is a play you can do:

Summon Dragunity Dux. Special Summon Phalanx. Now, instead of Tuning Phalanx to Dux immediately, yard it for Mystletainn. Use Mystletainn to Special Summon Phalanx and you’re back on track: Tune Phalanx to Dux; make Dragunity Vajrayana; Special Summon Phalanx; Tune it to Vajrayana, and make your Level 8. Now you’ve taken your standard Level 8 Synchro Play, but you’ve also added an additional 2100 ATK Special Summon to the field – without taking any card loss. You can even unleash multiple Mystletainns in a single turn with this trick, pressing much harder than your opponent will typically expect.

But the really big deal is that Mystletainn lets you keep the pressure on your opponent when it wouldn’t be possible to do so otherwise. You can use Legionnaire’s effect to destroy a card or two, and then immediately make a Level 8 Synchro Summon to follow up. That’s an aggressive, Duel-winning move that just can’t happen without Mystletainn. It can even let you overcome Effect Veiler: if the effect of Dragunity Dux or Legionnaire is negated with Veiler, that monster can still be sent to the Graveyard for Mystletainn and you will make a Level 8 Synchro anyways. With Veiler being such a popular card in main decks now, having such a huge answer to it is sure to become integral to this deck’s future success.

Dragunity Knight VajrayanaThis deck is playing 6 Dragunity Tuners total: 3 of the must-run Dragunity Phalanx; 2 Dragunity Aklys; and 1 Dragunity Brandistock. Again, Brandistock allows for some interesting plays other dragunity decks won’t be able to make. Under the threat of Royal Oppression, Brandistock can turn Dragunity Dux into a 1900 ATK double-attacker. It’s a nice combo with Mystletainn, too, letting it dish out up to 4200 Battle Damage on a Duel-ending turn: more damage than would be possible if the Mystletainn was Tuned to Phalanx for a Level 8. A single Brandistock may not seem like a big deal, but it opens up a lot of little plays that can help you buck your opponent’s expectations and score unexpected wins.

The strength of Icarus Attack really can’t be over-stated: with Book of Moon now limited, decks that can cut off their opponent from Synchro Summons are at a big advantage. Icarus can eliminate both halves of a 2-monster Synchro Material pair, or it can eliminate 1 of the 2 would-be-Materials plus a back row card. That allows you to continue playing aggressively on your next turn, eliminating the remaining monster with an attack. Icarus has always been a duel-shaping card, but it’s even more useful now in the wake of Book of Moon’s departure.

With a bit more emphasis on the opening hand and some off-theme tech picks, this strategy is quite different from Frazier Smith’s: comparing the 2 Decks side-by-side is a great exercise for aspiring competitors. There’s a lot of room for personal style choices in the Dragunity archetype: we’re likely to see lots of different takes on the strategy. With so many choices, the priorities of the individual Duelist really shines through.

Monsters: 16
2 Dragunity Arma Mistletainn
3 Dragunity Dux
3 Dragunity Legionnaire
3 Dragunity Phalanx
2 Dragunity Aklys
1 Dragunity Brandistock
2 Effect Veiler

Spells: 16
3 Dragon Ravine
3 Terraforming
3 Cards of Consonance
2 Pot of Avarice
1 Book of Moon
1 Dark Hole
1 Giant Trunade
1 Monster Reborn
1 Mystical Space Typhoon

Traps: 8
2 Solemn Warning
2 Bottomless Trap Hole
2 Icarus Attack
1 Solemn Judgment
1 Mirror Force

Info for this article from: Dragoon

So what do you think of the deck? Leave your comments below:


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