All I have to say is WOW! I have to give it to Jeff, he seems to always come up with some new innovative decks. He is truely one of the best deck minds in this game today. And it showed with him coming in second at YCS Toronto.
Congrats to 2 time YCS winner, Jeff Jones, for his dominating a field of over 1,700 people with his surprising and dominating deck. He had an epic battle in the finals against wind-ups. He’s no stranger to high level competition, he has won 2 YCS. And now being able to make it to the finals again, just shows you that Jeff is a very talented and skilled player.
It’s amazing that he actually had his deck list posted online the day of the event. So if you had to play against him, and you read his article, you would have know his entire deck. There was 2 minor tweaks to the deck, but most of the meat and potatoes of the deck was the same.
Check out why he played this deck and his card choices below.
With the September 1st Forbidden/Limited list, not much really changed. With the exception of Inzektors becoming virtually unplayable, the format will basically consist of the same decks as last format, just watered down versions. Dino Rabbit, Hero decks, Chaos Dragons, and Wind-ups are all still VERY real decks in this new format.
Also back are some of the old decks cards, Debris Dragon at 2, and Spore Limited oddly. This gave many people hope at some Plant-ish deck, to which I am currently not convince is viable. Destiny Draw and Emergency Teleport also went back up to 3, again giving hope to some of a possible resurgence of Teledad, but again, I am not convinced of any deck that uses Destiny Draw currently.
But Emergency Teleport however… That is a different story. I’ve always had a special little place in my heart for the underdog archetype that is Psychic, but I’ve never gotten it to quite work (nor has anyone else for that matter). But with Emergency Teleport now at 3, and a little boost from Return of the Duelist, I think I’ve created a very nifty deck with a lot of potential.
When I first read Grandsoil the Elemental Lord from REDU, I was very intrigued by its effect. It had a high summoning condition, but had amazing stats and effect as well. So I searched high and low for a way to be able to get Earth monsters to the grave with ease, but to no avail. The obvious card to use at first was Card Trooper, as it mills cards, and replaces itself with a draw. But that’s where it all stopped for the most part.
I couldn’t get anywhere else with a deck running Grandsoil the Elemental Lord. But with Emergency Teleport easily accessible, you can easily get 2/3 Earth monsters on the field/graveyard to setup for Grandsoil the Elemental Lord. With the power of the mind, manipulating the earth, many Synchro options to fit many situations, and gigantic monsters to take down the opponent quickly, I got extremely excited over the possibility of me again, breaking open another deck.
My friend and I (who I introduced the deck to, to help me test) both agree that Serene Psychic Witch is probably the single best card in the deck. A monster similar to that of Mystic Tomato, but better since it can be destroyed in ANYWAY to trigger its ability. She sets up fields so you can Synchro Summon, is an awesome target (or Psychic Jumper target but more on that later), and just looks neat.
Psychic Jumper is the next card that I’d have to say, is a runner up for an MVP award. At first, we ran 1 Psychic Jumper and 1 Esper Girl. Then cut Esper Girl all together for a 2nd Psychic Jumper (he was just that good), and most recently with the addition of Creature Swap, decided to add the Esper Girl back. Psychic Jumper, in this deck, is just a Creature Swap on crack, allowing you to choose the monster you want to take. If your opponent ever leaves a Black Luster Soldier Envoy of the Beginning out, or some other beastly monster, they better have a Effect Veiler or YOINK! It’s gonna be playing on your team.
Tragoedia is absolutely insane in this deck. Being able to drop it over almost all of your floater-like monsters is just awesome. The deck plays a wide array of levels, you can steal many things, as well as manipulate Tragoedia’s level for whatever Synchro or Xyz Summon you need.
Grandsoil the Elemental Lord is one of the decks finishers. With a high 2800 attack, and the ability to Monster Reborn a monster, you can easily put 5000 Damage on the board. He takes exactly 5 Earth Monsters to summon, which at first I thought was a lot, but it seems to be okay in the end. With Giant Rat, Serene Psychic Witch, Card Trooper, and Emergency Teleport into Synchro Summons, getting 5 Earth Monsters in Grave is pretty simple. He is the core reason for me wanting to make this deck. I find him so cool and just had to build a deck with him.
Miracle Synchro Fusion is another game winner for the deck, summoning Ultimate Axon Kicker. He has 2900 attack, piercing, gains you life when he destroys a monster, and the best part of all, is completely immune to any effect which “destroys”. This means no Torrential Tribute, no Bottomless Trap Hole, no Mirror Force, no Dark Hole. Basically his only weakness is that of the gaining popularity of Dimensional Prison, and then things like Black Luster Soldier Envoy of the Beginning and Chaos Sorcerer, but outside of that he gives many decks in the format a rough time. Also, early game when your opponent doesn’t know what you are playing, Miracle Synchro Fusion is an awesome card to set, easily scoring you a free +1 from one of your opponent’s 3 (probably) Mystical Space Typhoon.
Looking at the Extra Deck, you see a lot of versatility. The deck can use ALL 3 Naturia Synchro Monsters, giving you the ability to negate Spell, Traps, or Monster Effects at your leisure. With so many Spells in the deck, Naturia Landoise has been especially useful since when you go for game, it can negate pesky Gorz the Emissary of Darkness and Tragoedia. All of the Psychic Synchro monsters are used in conjunction with Miracle Synchro Fusion, so they are all absolutely staple.
Finally, as for matchups, the deck is pretty well rounded, having decent matchups versus almost everything with the exception of Monarchs, its absolute WORST matchup. You will lose almost every game 1 guaranteed. Elemental Hero can be somewhat annoying since Super Polymerization is an amazing card, and Elemental HERO The Shining gets very, very big, which at times can be obnoxious without a Creature Swap or Psychic Jumper play.
Maxx C and Effect Veiler, along with Tragoedia and Gorz the Emissary of Darkness help with defenses, since the deck plays no defensive Trap cards.They all help versus the rush-like decks which try to put 2+ Monsters on the field, Chaos Dragons, Geargia, Agents, and Plants.
The Deck honestly accels more against the decks that run low monster counts, like Rabbit and Heroes. These decks tend to stick to 1 Monster on the field at a time, and since you can take what little monsters they have and use it against them, makes it a real uphill battle for those kinds of decks.
excerpt from: Earth Bending – The Power of Psoil
Check out Jeff’s entire main, extra and side deck below.
3 – Grandsoil the Elemental Lord
3 – Serene Psychic Witch
2 – Tragoedia
2 – Giant Rat
2 – Psychic Commander
2 – Psychic Jumper
2 – Card Trooper
2 – Maxx C
2 – Silent Psychic Wizard
2 – Effect Veiler
1 – Gorz the Emissary of Darkness
1 – Neo-Spacian Grand Mole
1 – Esper Girl
3 – Emergency Teleport
1 – Creature Swap
2 – Mystical Space Typhoon
2 – Pot Of Duality
2 – Miracle Synchro Fusion
1 – Pot of Avarice
1 – Dark Hole
1 – Heavy Storm
1 – Mind Control
1 – Monster Reborn
1 – Psychic Overload
Extra Deck: 15
2 – Ultimate Axon Kicker
1 – Ally of Justice Catastor
1 – Black Rose Dragon
1 – Gaia Knight, the Force of Earth
1 – Magical Android
1 – naturia barkion
1 – naturia beast
1 – Soul of Silvermountain
1 – Psychic Lifetrancer
1 – Psychic Nightmare
1 – Scrap Dragon
1 – Thought Ruler Archfiend
1 – Number 17: Leviathan Dragon
1 – Wind-Up Zenmaines
Side Deck: 15
3 – Royal Decree
2 – Cyber Dragon
2 – Gozen Match
2 – Crevice Into the Different Dimension
2 – Needle Ceiling
1 – Maxx C
1 – Chimeratech Fortress Dragon
1 – Mystical Space Typhoon
1 – Kinetic Soldier
What do you think of his deck? What changes would you make? Leave your comments below.