One of the most interesting decks I have seen come out of Starstrike Blast is Karakuri OTK. It basically a deck that has the potential to bring out 3 Karakuri Shogun mdl 00 “Burei” in one turn. It’s a deck that if played right can catch your oppenent off guard and slice them up with their Shogun blade. Let me introduce you to some of the new samari / ninja monsters.
The Karakuri are all EARTH Machine-Type monsters that must attack the opponent each turn if they’re in Attack Position. Also, when they’re in Attack Position and they’re attacked by the opponent, they automatically switch to Defense Position, so you won’t lose any Life Points when your opponent Summons a stronger monster!
Karakuri Bushi mdl 6318 “Muzanichiha” is a Level 4 monster with 1800 ATK, but whenever another Karakuri monster is destroyed he gains another 400 ATK. This ATK gain is permanent, so if 2 Karakuri are destroyed Muzanichiha goes up to 2600 ATK, and if 3 are destroyed its ATK increases to a whopping 3000! The stronger Muzanichiha gets the less you have to worry about which monster(s) you must attack during your turn.
The Karakuri monsters also like to play around with your opponent’s cards! Karakuri Strategist mdl 248 “Nishipachi” can change the battle position of any monster on the field when it’s Normal or Special Summoned, so you can turn any of your Karakuri to Defense Position if you don’t want them to attack this turn, or you could switch your opponent’s monster’s positions to make them easier to destroy. This works well against Decks like Blackwings and Infernities, as both have several monsters with very low ATK or DEF that make them easier to take down. Nishipachi’s also a Level 3 Tuner, which will help you to Synchro Summon Karakuri Shogun mdl 00 “Burei”!
Karakuri Shogun mdl 00 “Burei” is the Deck’s most powerful monster, a Level 7 Synchro with 2600 ATK. When it’s Synchro Summoned, you can Special Summon any Karakuri monster you want from your Deck! On top of that, once per turn you can change the battle position of any monster on the field. Finally, Burei doesn’t have to attack whenever possible (or switch to Defence Position when attacked), but with 2600 ATK you’ll want to take down your opponent’s monsters whenever you can!
Another Tuner that will greatly help out your strategies is the world premiere Karakuri Barrel mdl 96 “Shinkuro”. Like all Karakuri it must attack when it can, and is switched to Defense Position when it’s attacked, but once per turn it can’t be destroyed by battle, so you’ll be able to keep it on the field long enough to Synchro Summon Burei or any other Synchro Monster.
There are many other Karakuri monsters in Starstrike Blast too. Karakuri Soldier mdl 236 “Nisamu” can Special Summon another Level 4 or lower Karakuri from your Deck when it’s destroyed in battle, and Karakuri Merchant mdl 177 “Inashichi” lets you add another “Karakuri” card from your Deck to your hand, even Karakuri Spell and Trap Cards! Finally, Karakuri Ninja mdl 339 “Sazank” can send a face-up monster from the field to the Graveyard whenever it’s flipped face-up, and can attack your opponent directly on the same turn!
One Spell card you probably want to use in your Karakuri Deck is Karakuri Anatomy. This spell will help you draw your best cards faster, letting you draw a card for every Karakuri Counter on it. You get counters whenever the battle position of your monsters change, and you can have up to 2 counters on Karakuri Anatomy. This is a must have in any Karakuri deck.
Some content from Meet the Karakuri!
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