The Duelist Revolution is the latest set, and as with every set there are cards that make a big impact to the game. Here are what I feel are the Top 5 Big Impact cards from Duelist Revolution.
Number 5: Chivalry
Type: Trap Property: Counter
Activate only during the Battle Phase, when the effect of an opponent’s Effect Monster is activated. Negate the activation and destroy that card.
This card is a bomb. It can stop all those face down monster searchers, (Sangan, Giant Rat, etc..), flip effect monsters, as long as it was fliped due to battle, (Ryko, Snowman Eater, Gravekeeper’s Spy, etc.), face up attacking or attacked monsters (Flamevell Firedog, Blackwing – Shura the Blue Flame) and those cards that special summon during the battle phase (Honest, Blackwing – Kalut the Moon Shadow, Gorz the Emissary of Darkness, Battle Fader, Tragoedia, etc..).
Now that Heavy Storm is banned. I see many people playing this main or definetly in their extra deck.
Number 4: Scrap Dragon
Type: Synchro Monster Property: Earth Dragon/Synchro/Effect Level: 8
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can select 1 card you control and 1 card your opponent controls. Destroy them. When this card is destroyed by your opponent’s card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro “Scrap” monster in your Graveyard and Special Summon it.
You are probably thinking “ Yeah OK, How can this Dragon-Type Synchro change the game. Especially if I’m not playing a scrap deck. Scrap Dragon has an ability almost everyone can use, once per turn, destroy one card on both sides of the field. Once this card is on the field, every card in your hand becomes a removal spell. It also lets you use any of your special summoned tokens / creature to become removal. This can help you get over their Ally of Justice – Catastor, their Judgment Dragon, or maybe even their XX-Saber Gottoms!
On top of having an awesome effect, Scrap Dragon has a 2800 Attack! That’s enough to take out monsters like Stardust Dragon, XX-Saber Faultroll, and Black Rose Dragon!
Number 3: Effect Veiler
Type: Monster Property: Light Spellcaster/Tuner Level: 1
During your opponent’s Main Phase, you can send this card from your hand to the Graveyard to select 1 face-up Effect Monster your opponent controls. Negate the effect(s) of that monster until the End Phase.
This card is soooo good this format. With Heavy Storm gone and everyone running Giant Trunade, Cold Wave, and multiple Trap Stun, this card is a life saver. It allows you to still protect yourself aginst power monster cards that have insane effects.
Against Sabers? No more Hyunlei, no more Brionac, and most importantly, no more crazy Cold Wave -> Faultroll shenanigans. This is great in opening hands and not to mention it’s a tuner. So it’s never really a dead card. Any deck that wants to be competitive this format should run 1 main or at least multiple copies in their side deck.
Number 2: Solemn Warning
Type: Trap Property: Counter
Pay 2000 Life Points. Negate the Summon of a monster OR the activation of a Spell Card, Trap Card, or Effect Monster’s effect that would Special Summon a monster(s), and destroy that card.
Negate and destroy the summoning which does not restrict to just monster card but also activation of spell and trap, plus it is a counter trap. You would probably play 3 copies in most of your decks if there was not such a steep 2000 LP cost.
I don’t have to elaborate how important LP is since it is a winning condition. However, there are times whereby LP seems to mean little. And most of ‘these times’ are when one player has the advantage of field control or even plus card advantage. It is because opponent find it hard to deal damage to that player’s LP, but rather trying to keep himself alive.
This is like Solemn Judgement, whereby its strength is best highlighted when it is used by the player who has the advantage. Although they are quite different in some ways, since Solemn Judgement does not have a stated required LP to use, and you can use it at any LP. When you use such cards while you’re trying to stay alive, it will probably just keep you alive a little longer.
Number 1: Pot Of Duality
Type: Spell Property: Normal
Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 “Pot of Duality” per turn. You cannot Special Summon a monster(s) during the turn you activate this card.
By far the most hyped and discussed card in the set is the Pot Of Duality. It’s a Pot of Greed and Pot of Generosity in one card! Its effect is simple, balanced and generally quite useful regardless of what deck you play. You reveal the top 3 cards from your deck to you and your opponent, then you select 1 (your opponent does get to see which one you chose by the way. That is the way it has been played at my locals.) and add it to your hand. Then shuffle back the other 2 into your deck.
Now it just seems like an even 1-for-1 (you use this card and it gets replaced for the one you select), but it goes much deeper than that. Being able to dig 3 cards deep in your deck means that pot of duality becomes a card that you want right this second from your deck, and not 1,2 or 3 turns later. But Right Now!!! That alone is why its so good. It takes some of the luck out of the deck, makes it more consistent (meaning you pull off the same combos more often) and there is no discard cost or a life point cost either!
BUT, all powerful cards needs a drawback, and to some decks, its a very harsh one. the turn you activate this card, you cannot special summon OR activate another pot of duality. that drawback means it might not fit in EVERY deck, like Infernities which special summon many times within a couple of turns.
So there you have it. This card is a perfect example of balanced draw power, and its guaranteed to make your deck better!
What do you think of this list? Leave a comment below about what you feel should have been on this list.